Again, there are no painting or composition scores calculated into the overall Team Scores.
The document below is the guidelines/criteria used to judge armies that are submitted for the Best Painted Army Award at the event.
This has changed from last year to better reflect a team's actual performance and to help reduce disreputable tactics during individual game play.
A Round between teams consists of 5 individual games. Each individual game will score a number of points as detailed in the mission pack.
The combined total of all individual player’s scores on a team will give them their TEAM TOTAL for that round.
The Team Scores will be calculated each tournament round as follows:
At the end of each tournament round, it will be the Captain's responsibility to calculate BOTH their team’s and their opponent's team's overall round score. To do this, each captain will follow the guidelines below:
1 - Add up each team’s total score (5 individual player scores per team) for the round. The player scores for each game are calculated exactly as per the ITC mission. Subtract the lower Team Total from the higher Team Total, this will give you the Team Differential.
2 – If the Team Differential is 21 points OR MORE, the Team with the higher Team Total will receive a Win, and the Team with the lower Team Total will receive a Loss. The winning team will receive 2 Round Points and add the Team Differential to 200 for their TEAM SCORE. The losing team will receive 0 Round Points will subtract the Team Differential from 200 for their TEAM SCORE.
3 – If the Team Differential is LESS THAN 21 points, both Teams will receive a Draw, 1 Round Point, and calculate their TEAM SCORE as above.
4 - The final Team Score each round will be a Maximum of 400 and a Minimum of 0. Record the TEAM SCORES on BOTH Team’s Score Card along with BOTH Captain's initials on BOTH Team Score sheets.
Scoring this way versus just adding scores together will make it more difficult for a team to slow play an opponent and normalizes how many points are being distributed every round of the event.
AUTO WIN CONDITION:
If a team wins 4 or 5 of their individual games in a round then that team will earn an automatic Win (2 Round Points), regardless of points totals. In this case, points MUST still be calculated and reported as normal, as the total points scored over the course of the event will help to determine tie breakers and overall team placement.
In the event of a tie in the final standings, the following statistics will be used to break the tie:
First Tie Breaker = Number of individual player Game wins on a team
Second Tie Breaker = Total individual player points from a team
Third Tie Breaker = Margin of Victory
The Captains Council will be held within a Private Forum. As new Captains Register and PAY they will be added to the Forum.
When a team is registered and paid for, the team captain will be added to a special email list and given access to a forum that will consist of the other 40k team captains, ATC judges and Tournament Organizers. This is where the ATC staff will present the captains with event updates and most importantly where we will put forth topics for your input and discussion, such as, missions, pairings, event times, penalties, etc.
The following ITC Champion's mission scenarios will be used twice each over the course of the six games played:
Scenario #1 (Seize Ground), Scenario #3 (Nexus Control) and Scenario #6 (Crucible of Champions)
More Details and Mission Pack Coming Soon.
Team Pairing System
The first round pairings of the ATC will be done randomly with the exception that no teams from the same game club will be paired against each other.
The 2nd through sixth round pairings will be done strongest overall score vs next strongest overall score.
After the second round of the event we will not guarantee or adjust pairings in a manner that teams from the same game clubs will not be paired against each other.
Individual Player Pairing System
Teams will pair off into 5 individual games every round.
The event will have table sections containing 5 tables each, with varying degrees of terrain on them. One light terrain, one heavy terrain and three moderate terrain.
Individual Pairing will take place in the following manner:
1 - Teams will exchange lists and will take a few moments to review the opposing teams lists, making decisions of who they hope to pair their teams players against. discussing strategies, looking over tables, etc. TEAM CAPTAINS SHOULD CONTACT A FLOOR JUDGE TO RESET ANY TERRAIN AT THIS TIME!
2 - Roll off- Winner Decides who get to choose table first.
3 - Each Captain writes down 1 of their lists to defend. This is done blindly and simultaneously.
4 - Both Captains reveal their defenders simultaneously.
5 - Both Captains now attack the opposing teams defender with 2 lists simultaneously.
6 - Both Captains Select which attacker they want their defender to play simultaneously. (Tables are selected based on order decided by roll off, then alternating)
7 - Repeat Steps 2-5.
After doing this. You now have 4 out of 5 matches chosen.
The last match is the game between the two attackers who were not selected by the defenders in Step 6.
This system guarantees a simple and consistently fair pairing process.
There is a lot to soak in here, so if you have any questions, take another look over the page and if you still can't find what you need, EMAIL us at firstname.lastname@example.org with "ATC QUESTION" in the Subject Line.
Last Update 7/8/19
The ATC 2019 Warhammer 40k Event will be a 3-day event, held on July 12-14th 2019.
CAMP JORDAN ARENA
323 Camp Jordan Pkwy
East Ridge, TN 37412
1 - email: email@example.com with "ATC Registratration" in the Subject Line with the following REQUIRED information:
2 - Purchase your team's tickets.
You can call : (423) 473-7125 IF you need further assistance, but we would prefer email correspondence as much as possible.