TEAM BUILDING GUIDELINES (MAJOR UPDATE FOR 2019)


  • 5-Man Teams ​
  • TEAM BUILDING

    Any CODEX/Entry from the list below may be used Only ONCE per team.

    Adepta Sororitas (Chapter Approved 2018)
    Adeptus Custodes
    Adeptus Mechanicus (Taking a Questor Mechanicus IK will use the Teams Imperial Knights Codex slot)
    Astra Militarum (Including Death Korps of Krieg and Elysian Drop Troops)
    Blood Angels
    Chaos Daemons
    Chaos Space Marines
    Craftworlds (Including Corsairs)*
    Dark Angels
    Death Guard
    Deathwatch
    Drukhari*
    Genestealer Cults**
    Grey Knights
    Harlequins*
    Imperial Knights
    Inquisition (Chapter Approved 2017 Entry)
    Necrons
    Orks
    Renegade Knights (Chapter Approved 2018)
    Renegades and Heretics (Forge World: Forces of the Astra Militarum)
    Sisters of Silence (Chapter Approved 2017 Entry)
    Space Marines
    Space Wolves
    T'au Empire
    Thousand Sons
    Tyranids

    In addition to the above limitations:
  • The Faction Keyword "Adeptus Astartes" may not be used by more than two players per team.
  • The Faction Keyword "Hereticus Astartes" may not be used by more than two players per team.
  • *Only one player per team may use Ynnari.
  • A named character may only be used ONCE per team.
  • **A GSC player can take the specific GSC codex entries in their army without using up the teams Astra militarum slot. If they use the brood brothers rule to take a full detachment of AM where they have full access to the AM codex, Forgeworld, etc, then it will also use up the teams AM selection.
  • The Dreaded Ambul may only be used once per TEAM.  (2/25/19)
  • Only ONE player per team may take Assassins (WD March 2019).  (3/4/19)
  • As any new codexes release, we will add them / replace CA entries / update the above list of codexes.
    Any new Codex that releases after June 16th 2019 will not be used at this year's event.​


Painting, Modelling & Composition


  • THERE ARE PAINTING AND MODELING REQUIREMENTS. In addition to the guidelines laid out here you should also review our official MODEL POLICY.  No painting or composition scores will be calculated into the overall Team Scores.  Although painting quality is not a factor in the overall score, there will be an award for Best Painted Army at the event. 

Terrain

​​

  • ONLY The following Battlefield Terrain rules be used (pages 248-249 MRB):
    - Hills

          - Woods
          - Ruins
          - Craters
         - Barricades 

  • There will be Five Tables in every Table Section. One table will have Heavy Terrain, One table will have Light Terrain and 3 tables will have the Normal Terrain Coverage. This is intentional and is a key part of pairing players and choosing tables before the games even begin!
  • Terrain is pre-set on the tables. The terrain should NOT be removed, moved, re-adjusted, etc. We know that during an event that terrain does get moved around, so if you find yourself at a table that the terrain seems out of place or there are large areas with no terrain, call a judge or ATC staff over BEFORE you begin the game and have them re-set the terrain for that table. Captain's should review the tables and call over an ATC staff member to fix any issues BEFORE the games begin.


FAQ


All Current Games Workshop FAQ's will be used.


Games Workshop Designer’s Commentary :

Games Workshop’s Index and basic rulebook FAQ’s :

All of the ITC FAQ's and Rules will be used.

The GW Beta rules will be used.

Any ATC FAQ's and Rules will be used.



coaches


  • This year we will be adding coaches/administrators to teams.  The guidelines for this new element can be found below.

General Requirements


  • You need to bring everything you need to play a complete game - GW FAQ(s), a copy of your army rules, templates, dice, tape measure, etc.
  • To speed up play, players should bring Photocopied Datasheets of the units used in their armies and a quick reference sheet of their weapons list.
  • Players should bring Wound Trackers for their army.  GW Wound Trackers or any 10-sided die works perfect for this.  Wounds should be marked as "Wounds Remaining" on the models.
  • 7 Copies of your army list are REQUIRED. Any delays caused by a player not having these lists may result in a team point reduction penalty.  Army lists that are brought for other teams reviews should be restricted to 2 pages max in order to help better facilitate the player pairings each round.
  • Due to space requirements and physical table setup, It is strongly recommended that each player bring a laser pointer or Line Of Sight system and a display table or tray with legs to place their books and unused models on during the event. 
  • The venue has a concrete floor. Rubber floor mats made for standing on hard floors for long periods of time are highly recommended.

ATC CAPTAINS COUNCIL


The Captains Council will be held within a Private Forum.  As new Captains Register and PAY they will be added to the Forum.


When a team is registered and paid for, the team captain will be added to a special email list and given access to a forum that will consist of the other 40k team captains, ATC judges and Tournament Organizers.  This is where the ATC staff will present the captains with event updates and most importantly where we will put forth topics for your input and discussion, such as, missions, pairings, event times, penalties, etc.

BEST PAINTED ARMY AWARD

Again, there are no painting or composition scores calculated into the overall Team Scores.  

The document below is the guidelines/criteria used to judge armies that are submitted for the Best Painted Army Award at the event.



 

ARMY BUILDING GUIDELINES

​​

  • The following Matched Play rules are in effect:
  1. Each army must be 2000 points or less.
  2. Armies must be constructed using the Battle Forged Armies guidelines on pages 240-245 of MRB.
  3. Each army can consist of no more than 3 Detachments of any type.
  4. Every unit in the army must have at least one Faction keyword in common, with the exception of those that are UNALIGNED.
  5. Reinforcement Points
  • All current Games Workshop & Forgeworld 8th edition Warhammer 40,000 source material may be used to build your Battle-forged army.  This includes all current and in-print Warhammer 40,000 Index books and Codexes from Games Workshop and Forge World. Due to their 2' x 2' size, fortifications like the Necron Tomb CItadel may not be used.
  • You must use the most current datasheets for your models – e.g. those found in a Codex rather than an Index if a Codex is available for your army. This means that you may use Faction-appropriate Index datasheets that might not appear in your Codex (such as Chaplain on Bike).
  • Warlords MUST be designated on Army Lists.​




MISSIONS


The following ITC Champion's mission scenarios will be used twice each over the course of the six games played:

Scenario #1 (Seize Ground), Scenario #3 (Nexus Control) and Scenario #6 (Crucible of Champions)

SCENARIOS AND ALL RULES CAN BE FOUND HERE

More Details and Mission Pack Coming Soon.

2019 PAIRING SYSTEM 



Team Pairing System


The first round pairings of the ATC will be done randomly with the exception that no teams from the same game club will be paired against each other.


The 2nd through sixth round pairings will be done strongest overall score vs next strongest overall score.


After the second round of the event we will not guarantee or adjust pairings in a manner that teams from the same game clubs will not be paired against each other.


Individual Player Pairing System


Teams will pair off into 5 individual games every round.

The event will have table sections containing 5 tables each, with varying degrees of terrain on them. One light terrain, one heavy terrain and three moderate terrain.

Individual Pairing will take place in the following manner:

1 - Teams will exchange lists and will take a few moments to review the opposing teams lists, making decisions of who they hope to pair their teams players against. discussing strategies, looking over tables, etc.  TEAM CAPTAINS SHOULD CONTACT A FLOOR JUDGE TO RESET ANY TERRAIN AT THIS TIME!


2 - Roll off- Winner Decides who get to choose table first.


3 - Each Captain writes down 1 of their lists to defend. This is done blindly and simultaneously.


4 - Both Captains reveal their defenders simultaneously.


5 - Both Captains now attack the opposing teams defender with 2 lists simultaneously.


6 - Both Captains Select which attacker they want their defender to play simultaneously. (Tables are selected based on order decided by roll off, then alternating)


7 - Repeat Steps 2-5.


After doing this. You now have 4 out of 5 matches chosen.


The last match is the game between the two attackers who were not selected by the defenders in Step 6.


This system guarantees a simple and consistently fair pairing process.


QUESTIONS OR CONCERNS?


There is a lot to soak in here, so if you have any questions, take another look over the page and if you still can't find what you need, EMAIL us at shane@dicehead.com with "ATC QUESTION" in the Subject Line.

PRIZES


  • Every player will receive a 2019 ATC Token Set, an official ATC Dice, a dice bag and Paint brushes from Games & Gears!
  • Trophies will be given to every player on the top 5 teams, and prizes will be given to every player on the top 5 teams.
  • Trophies and prizes will be given for Best Painted and Best General.
  • Our famous ATC Best Army Awards will be given to the best overall player in each faction played.
  • NEW! Team Spirit Award 
    • Teams will receive consideration for this award according to, but not limited to, things such as: Matching/themed shirts or costumes, Team Banner, Team Chant, Team Sportsmanship, Timeliness, Team-Wide Painting

Last Update 7/8/19


Sportsmanship


  • Sportsmanship will be taken into account. Sportsmanship is always a very important factor in all of our events. We are playing a game (supposedly for fun) and any unsportsmanlike behavior will not be tolerated. Players yelling or being abusive towards other players or ATC staff will be removed from the event and may face a possible ban in future events. There will be a reasonable warning and penalty system in effect.
  • Sportsmanship scores are used only to help inform the event coordinators and judges of any conduct issues that may need to be addressed.
  • We expect all players to see the game through to the very end and not concede, as doing so can impact tiebreakers and, ultimately, the final rankings. In the unlikely event that a player does concede before the game has reached its natural conclusion, then the conceding player earns a loss, with no extra victory conditions (e.g. Slay the Warlord).
  • Please see the ITC / ATC Floor Rules Document for more details.

important DATES & CUTOFF TIMES


The ATC 2019 Warhammer 40k Event will be a 3-day event, held on July 12-14th 2019.


The following Cut Off Dates are firm and will NOT be adjusted/changed unless agreed upon by your team captains in the atc captain's council:


  • Registration deadline for the 40k ATC is Midnight EST, Sunday June 23rd 2019.
  • Army Lists are due by Midnight EST, Sunday June 23rd. Army Lists MUST be submitted using the GUIDELINES SET FORTH IN THE CAPTAIN'S COUNCIL.  You MUST send ALL Lists in ONE email with your TEAM NAME and the words "ATC 40k Army Lists" in the subject line to shane@dicehead.com

  • You MUST also include the Player Forms
  •  
  • No new factions or codexes will be allowed that are released after Sunday, June 16th.
  • No changes will be made to the FAQ or Army Building Guidelines after Sunday, June 16th. Any updates made to the ITC or GW FAQ and Army Building Guidelines by the ITC will not be in effect for ATC 2019 after this cutoff date.


LOCATION


CAMP JORDAN ARENA
323 Camp Jordan Pkwy
East Ridge, TN 37412


TOURNAMENT FORMAT



ROUNDS & TIMES


  • 6 Tournament Rounds, 3-Day Event (2 games Friday, 3 games Saturday, 1 game Sunday)
  • 3 hour rounds plus a minimum of 15 mins pairing time.​
  • WARHAMMER 40K EVENT TIMES:
    • Friday : Captains Meeting at 11:00AM, Dice Roll at NOON (2 games)
    • Saturday : Dice Roll at 8 AM (3 games with lunch break)
    • Sunday : Dice Roll at 9AM (1 Game : 9:00-12:30 & awards 1:15)

SCORING


  • ​Please see the SCORING section below.



PAIRING


  • Team matches will be random first round and then W vs W, L vs L, D vs D. The Individual player pairing system can be reviewed below.


Registration Information


  • Registration for 40k 2019 IS OPEN NOW!
  • Registration for The ATC Event is done through Dicehead Games & Comics. Please email the information below to shane@dicehead.com and purchase your tickets HERE at DICEHEAD.COMto register. 
  • IMPORTANT: If you email and do not receive a response within 48 hours, please call SHANE at Dicehead Games and Comics at (423) 473-7125! 

how to register: 


1 - email: shane@dicehead.com with "ATC Registratration" in the Subject Line with the following REQUIRED information:

  • The Full Name of the Team Captain. (Team members may be added/changed as needed)
  • One ACTIVE email contact that is USED & CHECKED OFTEN for the Team Captain. (email contacts for EACH member is also recommended if possible)
  • The Name of the Team


2 - Purchase your team's tickets.


You can call : (423) 473-7125 IF you need further assistance, but we would prefer email correspondence as much as possible. 



SCORING


This has changed from last year to better reflect a team's actual performance and to help reduce disreputable tactics during individual game play.


A Round between teams consists of 5 individual games. Each individual game will score a number of points as detailed in the mission pack.

The combined total of all individual player’s scores on a team will give them their TEAM TOTAL for that round.

The Team Scores will be calculated each tournament round as follows:

At the end of each tournament round, it will be the Captain's responsibility to calculate BOTH their team’s and their opponent's team's overall round score. To do this, each captain will follow the guidelines below:

1 - Add up each team’s total score (5 individual player scores per team) for the round.  The player scores for each game are calculated exactly as per the ITC mission.  Subtract the lower Team Total from the higher Team Total, this will give you the Team Differential.

2 – If the Team Differential is 21 points OR MORE, the Team with the higher Team Total will receive a Win, and the Team with the lower Team Total will receive a Loss.  The winning team will receive 2 Round Points and add the Team Differential to 200 for their TEAM SCORE.  The losing team will receive 0 Round Points will subtract the Team Differential from 200 for their TEAM SCORE.

3 – If the Team Differential is LESS THAN 21 points, both Teams will receive a Draw, 1 Round Point, and calculate their TEAM SCORE as above.  

4 - The final Team Score each round will be a Maximum of 400 and a Minimum of 0.  Record the TEAM SCORES on BOTH Team’s Score Card along with BOTH Captain's initials on BOTH Team Score sheets.

Scoring this way versus just adding scores together will make it more difficult for a team to slow play an opponent and normalizes how many points are being distributed every round of the event.


AUTO WIN CONDITION:


If a team wins 4 or 5 of their individual games in a round then that team will earn an automatic Win (2 Round Points), regardless of points totals. In this case, points MUST still be calculated and reported as normal, as the total points scored over the course of the event will help to determine tie breakers and overall team placement.

TIES:

In the event of a tie in the final standings, the following statistics will be used to break the tie:

First Tie Breaker = Number of individual player Game wins on a team
Second Tie Breaker = Total individual player points from a team
Third Tie Breaker = Margin of Victory