Last Update 7/3/2017
40k ATC 2017 WILL BE USING 8TH ED RULES
1 - email: email@example.com with "ATC Registratration" in the Subject Line with the following REQUIRED information:
2 - Purchase your team's tickets.
You can call : (423) 473-7125 IF you need further assistance, but we would prefer email correspondence as much as possible.
Our 2017 times are tentatively scheduled as:
Saturday 9:00 am (Captains 8:30 am SHARP) til 7:00 pm (3 Games)
Sunday 7:30 am til 6:00 pm (3 Games) and Awards at 5:00 pm
The ATC 2017 Warhammer 40k Event will be a 2-day event, held on July 15th & 16th 2017.
We strive to be an event that gives the community what they want!
This year the Captains Council will be moved away from Facebook and held within a Private Forum. Captains that are already registered and PAID will be contacted in the next few days. As new Captains Register and PAY they will be added to the Forum.
When a team is registered and paid for, the team captain will be added to a special email list and given access to a forum that will consist of the other 40k team captains, ATC judges and Tournament Organizers. This is where the ATC staff will present the captains with event updates and most importantly where we will put forth topics for your input and discussion, such as, missions, pairings, event times, penalties, etc.
There is a lot to soak in here, so if you have any questions, take another look over the page and if you still can't find what you need, EMAIL us at firstname.lastname@example.org with "ATC QUESTION" in the Subject Line.
2017 Rules Pack 1.2 (7-12-17)
Team Pairing System
The first round pairings of the ATC will be done randomly with the exception that no teams from the same game club will be paired against each other.
The 2nd through sixth round pairings will be done strongest overall score vs next strongest overall score.
After the second round of the event we cannot guarantee that teams from the same game clubs will not be paired against each other, although we will avoid it whenever possible.
Individual Player Pairing System
Teams will pair off into 5 individual games every round.
The event will have table sections containing 5 tables each, with varying degrees of terrain on them. One light terrain, one heavy terrain and three moderate terrain.
Individual Pairing will take place in the following manner:
1 - Teams will exchange lists and will take a few moments to review the opposing teams lists, making decisions of who they hope to pair their teams players against. discussing strategies, looking over tables, etc.
2 - Roll off- Winner Decides who get to choose table first.
3 - Each Captain writes down 1 of their lists to defend. This is done blindly and simultaneously.
4 - Both Captains reveal their defenders simultaneously.
5 - Both Captains now attack the opposing teams defender with 2 lists simultaneously.
6 - Both Captains Select which attacker they want their defender to play simultaneously. (Tables are selected based on order decided by roll off, then alternating)
7 - Repeat Steps 2-5.
After doing this. You now have 4 out of 5 matches chosen.
The last match is the game between the two attackers who were not selected by the defenders in Step 6.
This system guarantees a simple and consistently fair pairing process.
A Round between teams consists of 5 individual games. Each individual game will score a number of points up to 20 as detailed in the mission pack. The combined total of all individual player’s scores on a team will give them their Team Round Score (Maximum Team Score 100 points).
The Team with the Higher Round Team Round Score will subtract the Lesser Team Round Score from their total and consult the chart below:
A Difference of 9 or More points = Win : 2 Round points to the winning team, 0 Round points for the losing team
A Difference of 1 to 8 points = Draw : 1 Round point to both teams