ATC CAPTAINS COUNCIL


We strive to be an event that gives the community what they want!


This year the Captains Council will be moved away from Facebook and held within a Private Forum.  Captains that are already registered and PAID will be contacted in the next few days.   As new Captains Register and PAY they will be added to the Forum.


When a team is registered and paid for, the team captain will be added to a special email list and given access to a forum that will consist of the other 40k team captains, ATC judges and Tournament Organizers.  This is where the ATC staff will present the captains with event updates and most importantly where we will put forth topics for your input and discussion, such as, missions, pairings, event times, penalties, etc.

Terrain


TERRAIN


  • ONLY The following Battlefield Terrain rules be used (pages 248-249 MRB):
    - Woods
    - Ruins
    - Craters
    - Barricades
  • There will be Five Tables in every Table Section. One table will have Heavy Terrain, One table will have Light Terrain and 3 tables will have the Normal Terrain Coverage. This is intentional and is a key part of pairing players and choosing tables before the games even begin!
  • Terrain is pre-set on the tables. The terrain should NOT be removed, moved, re-adjusted, etc. We know that during an event that terrain does get moved around, so if you find yourself at a table that the terrain seems out of place or there are large areas with no terrain, call a judge or ATC staff over BEFORE you begin the game and have them re-set the terrain for that table. Captain's should review the tables and call over an ATC staff member to fix any issues BEFORE the games begin.


Registration Information


  • Registration for 40k 2017 IS OPEN NOW!
  • Pre-registration/Registration for The ATC Event is done through Dicehead Games & Comics. Please email the information below to shane@dicehead.com and purchase your tickets HERE at DICEHEAD.COM to register. 
  • IMPORTANT: If you email and do not receive a response within 48 hours, please call SHANE at Dicehead Games and Comics at (423) 473-7125! 

how to register: 


1 - email: shane@dicehead.com with "ATC Registratration" in the Subject Line with the following REQUIRED information:

  • The Full Name of the Team Captain. (Team members may be added/changed as needed)
  • One ACTIVE email contact that is USED & CHECKED OFTEN for the Team Captain. (email contacts for EACH member is also recommended if possible)
  • The Name of the Team
  • The State(s) that the Team is coming from


2 - Purchase your team's tickets.


You can call : (423) 473-7125 IF you need further assistance, but we would prefer email correspondence as much as possible. 


Warhammer 40k Event Times:


Our 2017 times are tentatively scheduled as:

 

Saturday 9:00 am (Captains 8:30 am SHARP) til 7:00 pm (3 Games)
Sunday 7:30 am til 6:00 pm (3 Games) and Awards at 5:00 pm


Painting, Modelling & Composition


  • No painting or composition scores. Due to the close proximity of the 8th ed change over, this year all painting requirements are being removed.  Although painting quality is not a factor in the overall score, there will be an award for Best Painted at the event. 
  • ALL models MUST be WYSIWYG!
  • Players caught playing more than the specified points limit will receive at the minimum a current round loss and possibly a round loss for every game before and will not be able to continue until the list is corrected and approved by ATC staff.
  • Games Workshop models are NOT required, but the models used MUST accurately represent the game piece it is being used for.
  • Fliers MUST be mounted on a Games Workshop Flying Base of the appropriate type or MUST be modeled to the same height as if it were on the correct Games Workshop Flying base.
  • Players are responsible for bringing a Legal Army List. If you have any second guesses or doubts, it is your responsibility to double check with the ATC staff BEFORE coming to the event. Players found playing with an illegal list will not be allowed to continue in the event until the list is corrected and may suffer a deduction of all points awarded up to the time in the event when the illegal list is discovered.
  • A player that is found to be playing a different list other than the list presented to the ATC staff and other players will be penalized according to ATC staff judgement/assessment of the situation. 

PRIZES


  • Every player will receive a 2017 ATC Token Set Provided by our friends from Impudent Mortal.
  • Trophies will be given to every player on the top 3 teams, and prizes will be given to every player on the top 6 teams.
  • Trophies and prizes will be given for Best Painted and Best General.
  • Our famous ATC Best Army Medals will be given to the best overall player in each faction played.

2017 PAIRING SYSTEM 



Team Pairing System


The first round pairings of the ATC will be done randomly with the exception that no teams from the same game club will be paired against each other.


The 2nd through sixth round pairings will be done strongest overall score vs next strongest overall score.


After the second round of the event we cannot guarantee that teams from the same game clubs will not be paired against each other, although we will avoid it whenever possible.


Individual Player Pairing System


Teams will pair off into 5 individual games every round.

The event will have table sections containing 5 tables each, with varying degrees of terrain on them. One light terrain, one heavy terrain and three moderate terrain.

Individual Pairing will take place in the following manner:

1 - Teams will exchange lists and will take a few moments to review the opposing teams lists, making decisions of who they hope to pair their teams players against. discussing strategies, looking over tables, etc.


2 - Roll off- Winner Decides who get to choose table first.


3 - Each Captain writes down 1 of their lists to defend. This is done blindly and simultaneously.


4 - Both Captains reveal their defenders simultaneously.


5 - Both Captains now attack the opposing teams defender with 2 lists simultaneously.


6 - Both Captains Select which attacker they want their defender to play simultaneously. (Tables are selected based on order decided by roll off, then alternating)


7 - Repeat Steps 2-5.


After doing this. You now have 4 out of 5 matches chosen.


The last match is the game between the two attackers who were not selected by the defenders in Step 6.


This system guarantees a simple and consistently fair pairing process.

important DATES & CUTOFF TIMES


The ATC 2017 Warhammer 40k Event will be a 2-day event, held on July 15th & 16th 2017.


The following Cut Off Dates are firm and will NOT be adjusted/changed unless agreed upon by your team captains in the atc captain's council:


  • Registration deadline for the 40k ATC is Midnight EST, Saturday July 8th, 2017.
  • Army Lists are due by Midnight EST, Saturday July 8th. Army Lists MUST be submitted in the required Format ONLY. That format will be posted soon.  Send ALL Lists in ONE email with your TEAM NAME and the words "ATC 40k Army Lists" in the subject line to shane@dicehead.com
  • No new factions or codexes will be allowed that are released after Saturday, July 1st.
  • No changes will be made to the FAQ or Army Building Guidelines after Saturday, July 8th. Any updates made to the ITC FAQ and Army Building Guidelines by the ITC will not be in effect for ATC 2017 after this cutoff date.


ARMY BUILDING GUIDELINES

​​

  • The following Matched Play rules are in effect:

    - Each army must be 2000 points or less.
    - Armies must be constructed using the Battle Forged Armies guidelines on pages 240-245 of MRB.
    - Each army can consist of no more than 3 Detachments of any type.
    - Every unit in the army must have at least one Faction keyword in common, with the exception of those that are UNALIGNED.
    - Reinforcement Points
  • Command Points will be used.
  • The Super-Heavy Auxilary Detachment can only be used once in an ARMY.
  • Command Points will be used
  • Warlords MUST be designated on Army Lists
  • Psychic powers MUST be determined AND NOTED BEFORE each game.
  • Forge World Units will NOT be used this year.  Forge World Models may be used to represent entries from the non- FW Index books.



General Requirements


  • You need to bring everything you need to play a complete game - GW FAQ(s), a copy of your army rules, templates, dice, tape measure, etc.
  • To speed up play, players should bring Photocopied Datasheets of the units used in their armies and a quick reference sheet of their weapons list.
  • Players should bring Wound Trackers for their army.  GW Wound Trackers or any 10-sided die works perfect for this.  Wounds should be marked as "Wounds Remaining" on the models.
  • 7 Copies of your army list are REQUIRED. Any delays caused by a player not having these lists may result in a team point reduction penalty.
  • Due to space requirements and physical table setup, It is strongly recommended that each player bring a laser pointer or Line Of Sight system and a display table or tray with legs to place their books and unused models on during the event. 
  • The venue has a concrete floor. Rubber floor mats made for standing on hard floors for long periods of time are highly recommended.

MISSIONS


The following Mission rules are in effect:


All Matched Play rules on page 215 of MRB will be used.
Psychic Focus
Tactical Reserves
Strategic Discipline
Sudden Death
Objective Markers

Deployment Zones will be preset every round. 
All 6 Standard Deployment Maps on pages 216 and 217 of the MRB will be used one time each during the event.

Death From The Skies will not be used.

Missions will be played as per the Main Rulebook (Deployment, First Turn, Battle Length, Victory Conditions, etc.)

Terrain Rules will be used as noted in the terrain section.


The following Combination of Eternal War Missions (pgs 218 -223) will be used:


Round 1 : The Relic (Primary), Big Guns Never Tire (Secondary), Line Breaker, First Blood, Slay the Warlord (Auxiliary) - Hammer & Anvil Deployment
Round 2 : Secure & Control (Primary), Retrieval Mission (Secondary), Line Breaker, First Blood, Slay the Warlord (Auxiliary) - Dawn of War Deployment
Round 3 : No Mercy (Primary), The Scouring (Secondary), Line Breaker, First Blood and Slay the Warlord (Auxiliary) - Vanguard Strike Deployment
Round 4 : Big Guns Never Tire (Primary), The Relic (Secondary), Line Breaker, First Blood, Slay the Warlord (Auxiliary) - Spearhead Assault Deployment
Round 5 : Retrieval Mission (Primary), Secure & Control (Secondary), Line Breaker, First Blood, Slay the Warlord (Auxiliary) - Frontline Assault Deployment
Round 6 : The Scouring (Primary), No Mercy (Secondary), Line Breaker, First Blood, Slay the Warlord (Auxiliary) - Search & Destroy Deployment

MISSION SCORING:

A Player can score a Maximum of 20 Mission Points per Round.

The Primary Objective will be worth 10 Mission Points for a Win, 5 Mission Points for a Draw, 0 Mission Points for a Loss.

The Secondary Objective will be worth 6 Mission Points for a Win, 3 Mission Points for a Draw, 0 Mission Points for a Loss..

Auxiliary Objective Points : 
Line Breaker, First Blood and Slay the Warlord will be used in every Round and will be worth 1 Mission Point Each.
These Victory Points will only apply to your Total Score for the Mission and should NOT be applied when scoring to determine the winner of the Primary and Secondary Objective. 

Tabling Bonus : If you completely destroy your opponents army, you will receive 1 Mission Point.

Titanic Models & No Mercy Objectives:

The following Scoring Addendum will be used in a Mission that uses the "No Mercy" Mission for an Objective:
For every 8 wounds caused to a model with the Titanic keyword, a player earns 1 Victory Point toward the "No Mercy" Objective. Note: This applies to wounds caused, therefore wounds which are recovered and then lost again may result in additional Victory Points.

             



Team Interaction


  • Players or By-Standers may NOT help each other out during game play (unless your opponent chooses to help you out for some reason). Players doing this will receive 1 warning and after that their team will have points deducted from their current round up to a max of total game points for the round per player involved depending on the seriousness of the affect towards the outcome of the game. By-Standers will be asked to leave the premises if this becomes an issue with them.
  • It is the player’s sole responsibility to inform the ATC staff of any such issue. 

TOURNAMENT FORMAT


Warhammer 40,ooo 8th edition rules will be used


ROUNDS


  • 6 Tournament Rounds, 2-Day Event (3 games Saturday, 3 games Sunday)
  • 3 hour rounds Includes 20 min pairing time, leaving 2 hours and 40 mins for game play​

SCORING


  • ATC 2017 will be using a W/L/D (2/0/1) scoring system this year, simplifying scoring for the players and creating more accurate strength based team match ups throughout the event.
  • In the case of any draws during the event, Total Team Match Points will be used to resolve any team vs team tie-breakers and Total Individual Round Points will be used to resolve any player vs player tie-breakers.

PAIRING


  • Team matches will be random first round and then W vs W, L vs L, D vs D. The Individual player pairing system can be reviewed below.


FAQ


The 8th edition FAQ will be posted ASAP.



TEAM BUILDING GUIDELINES


  • 5-Man Teams ​
  • The Super Heavy Detachment and The Supreme Command Detachment may only be used ONCE PER TEAM.
  • A Named Character May Only be used once per Team.
  • Only one player on each team may use units with the following Faction keywords, or keyword combination, i.e. if any player uses any units with the following Faction keywords, then no other player on the team may use any units with the same keyword:

    Adeptus Custodes
    Adeptus Mechanicus
    Adeptus Minsitorum
    Astra Militarum
    Asuryani
    Blood Angels
    <Chapter>*
    Daemons
    Dark Angels
    Deathwatch
    Death Guard
    Drukhari
    Genestealer Cults
    Grey Knights
    Harlequins
    Inquisition
    <Legion>*
    Legion of the Damned
    Necrons
    Officio Assassinorum
    Ork
    Questor Imperialis
    Questor Traitoris
    Sisters of Silence
    Space Wolves
    T’au
    Thousand Sons
    Tyranids and <Hive Fleet>
    Ynnari

     * <Chapter> or <Legion> is defined as any Chapter or Legion other than Blood Angels, Dark Angels, Deathwatch, Space Wolves, Death Guard,Thousand Sons and Grey Knights.

     

Last Update 6/22/2017

40k ATC 2017 WILL BE USING 8TH ED RULES

Sportsmanship


  • Sportsmanship will be taken into account. Sportsmanship is always a very important factor in all of our events. We are playing a game (supposedly for fun) and any unsportsmanlike behavior will not be tolerated. Players yelling or being abusive towards other players or ATC staff will be removed from the event and may face a possible ban in future events. There will be a reasonable warning and penalty system in effect.
  • Sportsmanship scores are used only to help inform the event coordinators and judges of any conduct issues that may need to be addressed.
  • Slow Play
  • A minimum of 4 mandatory turns is required to be completed every game. Teams taking armies or players that take a lot of time should train hard to be able to finish games to turn four within the allotted time frame or not take said armies to the ATC. Again it is the responsibility of the players, not the referees, to make sure games complete at least 4 turns. So once more Teams need to factor this into both their list design and their playtesting or suffer the consequences. If it looks like a game will not reach turn 4, even early on in the game, then it should be brought immediately to the attention of the referees who will decide based upon the following, but not exclusive, criteria, if any penalties are required:
  1. Number of ref calls by a player. The referees will have a list of teams and players to keep track of this over the course of the tournament. Refs will align these numbers every round. Calling a ref and waiting or looking for a ref have been common to slow down progression in games over the years so this is a factor to take into consideration. Players calling refs to their tables in excess will be judged with the possibility of foul play and stalling in mind.
  2. Number of models in an army, including summoned units. This can have an effect, especially if two big armies are facing each other. As such it is down to the referees to decide if it was unintentional or not.
  3. Time taken to deploy should be logged. Unlike turns which involve the interaction of both players, the deployment does not. Excessive deployment time can therefore be an indicator of slow play. Then obviously it is down to the discretion of the ref if a player is slow playing on purpose.
  4. It is both players responsibility to ensure games finish in time. Any game that gets reported where players do not play the minimum amount of 4 turns, including random game length, will see both players receive an official warning. If your opponent is too slow, ask him/her to speed up, if it doesn't help, get a judge to help speed things up. If that doesn't happen the above will be strictly applied. Consecutive games where there is the suspicion of slow play will see players that were previously warned incur an automatic infraction penalty. Thereafter any instance of slow play as deemed by the referees instantly incurs further penalties, cumulatively within even a single round if required.

QUESTIONS OR CONCERNS?


There is a lot to soak in here, so if you have any questions, take another look over the page and if you still can't find what you need, EMAIL us at shane@dicehead.com with "ATC QUESTION" in the Subject Line.