TEAM BUILDING GUIDELINES
4-Man Teams, 2000 points per player, A round between teams consists of 4 individual games.
Each player on the team must play a different allegiance from any other player on their team, but can be from the same Grand Alliance. (example: If one player on a team plays Stormcast Eternals, no other player on the team may play Stormcast Eternals).
ARMY BUILDING GUIDELINES
The following Matched Play rules are in effect:
Scenario/Mission Pack COMING SOON
All Current Games Workshop FAQ's will be used.
The Firestorm expansion will be in affect.
ROUNDS & TIMES
5 Tournament Rounds, 2-Day Event (3 games Saturday, 2 games Sunday)
2.5 hour rounds plus a minimum of 15 mins pairing time.
WARHAMMER AOS EVENT TIMES:
Saturday : Captains Meeting at 8 AM, Dice Roll at 8:30 am (3 games with 1 hour lunch break)
Sunday : Dice Roll at 8:30 am (2 games, half hour break and awards)
ATC 2018 will be using a W/L/D (2/0/1) scoring system, simplifying scoring for the players and creating more accurate strength based team match ups throughout the event.
In the case of any draws during the event, Total Team Match Points will be used to resolve any team vs team tie-breakers and Total Individual Round Points will be used to resolve any player vs player tie-breakers.
A Round between teams consists of 4 individual games. Each individual game will score a number of points as detailed in the mission pack. The combined total of all individual player’s scores on a team will give them their Team Round Score.
Team matches will be random first round and then W vs W, L vs L, D vs D. The Individual player pairing system can be reviewed below.
The first round pairings of the ATC will be done randomly with the exception that no teams from the same game club will be paired against each other. After the second round of the event we cannot guarantee that teams from the same game clubs will not be paired against each other, although we will avoid it whenever possible.
The 2nd through fifth round pairings will be done strongest overall score vs next strongest overall score.
Individual Player Pairing System
Teams will pair off into 4 individual games every round.
The event will have table sections containing 4 tables each, with varying degrees of terrain on them. One light terrain, one heavy terrain and two moderate terrain.
Individual Pairing will take place in the following manner:
1 - Teams will exchange lists and will take a few moments to review the opposing teams lists, making decisions of who they hope to pair their teams players against. discussing strategies, looking over tables, etc. TEAM CAPTAINS SHOULD CONTACT A FLOOR JUDGE TO RESET ANY TERRAIN AT THIS TIME!
2 - Roll off- Winner Decides who gets to choose table first.
3 - Each Captain writes down 1 of their lists to defend. This is done blindly and simultaneously.
4 - Both Captains reveal their defenders simultaneously.
5 - Both Captains now attack the opposing teams defender with 2 lists simultaneously.
6 - Both Captains Select which attacker they want their defender to play simultaneously. (Tables are selected based on order decided by roll off, then alternating)
7 - Repeat Steps 2-5.
After doing this. You now have 3 out of 4 matches chosen. The last match is the game between the two attackers who were not selected by the defenders in Step 6.
There is a lot to soak in here, so if you have any questions, take another look over the page and if you still can't find what you need, EMAIL us at email@example.com with "ATC QUESTION" in the Subject Line.
You need to bring everything you need to play a complete game - GW FAQ(s), a copy of your army rules, templates, dice, tape measure, etc.
To speed up play, players should have all relevent warscroll cards or pre-downloaded on the WH:AOS app of the units used in their armies.
Players should bring Wound Trackers for their army. GW Wound Trackers or any 10-sided die works perfect for this.
6 Copies of your army list are REQUIRED. Any delays caused by a player not having these lists may result in a team point reduction penalty.
Due to space requirements and physical table setup, It is strongly recommended that each player bring a laser pointer or Line Of Sight system and a display table or tray with legs to place their books and unused models on during the event.
The venue has a concrete floor. Rubber floor mats made for standing on hard floors for long periods of time are highly recommended.
Registration for The ATC Age of Sigmar Team Event 2018 IS OPEN NOW!
Pre-registration/Registration for The ATC Event is done through Dicehead Games & Comics. Please email the information below to firstname.lastname@example.org and purchase your tickets HERE at DICEHEAD.COM to register.
IMPORTANT: If you email and do not receive a response within 48 hours, please call SHANE at Dicehead Games and Comics at (423) 473-7125!
HOW TO REGISTER:
1 - email: email@example.com with "ATC AOS Registratration" in the Subject Line with the following REQUIRED information:
2 - Purchase your team's tickets.
You can call : (423) 473-7125 IF you need further assistance, but we would prefer email correspondence as much as possible.
CAMP JORDAN ARENA
323 Camp Jordan Pkwy
East Ridge, TN 37412
Sportsmanship will be taken into account. Sportsmanship is always a very important factor in all of our events. We are playing a game (supposedly for fun) and any unsportsmanlike behavior will not be tolerated. Players yelling or being abusive towards other players or ATC staff will be removed from the event and may face a possible ban in future events. There will be a reasonable warning and penalty system in effect.
Sportsmanship scores are used only to help inform the event coordinators and judges of any conduct issues that may need to be addressed.
We expect all players to see the game through to the very end and not concede, as doing so can impact tiebreakers and, ultimately, the final rankings. In the unlikely event that a player does concede before the game has reached its natural conclusion, then the conceding player earns a loss, with no extra victory conditions (e.g. Slay the Warlord).
A minimum of 4 mandatory turns is required to be completed every game. Teams taking armies or players that take a lot of time should train hard to be able to finish games to turn four within the allotted time frame or not take said armies to the ATC. Again it is the responsibility of the players, not the referees, to make sure games complete at least 4 turns. So once more Teams need to factor this into both their list design and their playtesting or suffer the consequences. If it looks like a game will not reach turn 4, even early on in the game, then it should be brought immediately to the attention of the referees who will decide based upon the following, but not exclusive, criteria, if any penalties are required:
Number of ref calls by a player. The referees will have a list of teams and players to keep track of this over the course of the tournament. Refs will align these numbers every round. Calling a ref and waiting or looking for a ref have been common to slow down progression in games over the years so this is a factor to take into consideration. Players calling refs to their tables in excess will be judged with the possibility of foul play and stalling in mind.
Number of models in an army, including summoned units. This can have an effect, especially if two big armies are facing each other. As such it is down to the referees to decide if it was unintentional or not.
Time taken to deploy should be logged. Unlike turns which involve the interaction of both players, the deployment does not. Excessive deployment time can therefore be an indicator of slow play. Then obviously it is down to the discretion of the ref if a player is slow playing on purpose.
It is both players responsibility to ensure games finish in time. Any game that gets reported where players do not play the minimum amount of 4 turns, including random game length, will see both players receive an official warning. If your opponent is too slow, ask him/her to speed up, if it doesn't help, get a judge to help speed things up. If that doesn't happen the above will be strictly applied. Consecutive games where there is the suspicion of slow play will see players that were previously warned incur an automatic infraction penalty. Thereafter any instance of slow play as deemed by the referees instantly incurs further penalties, cumulatively within even a single round if required.
Mysterious Terrain will be rolled for each piece of scenery.
There will be Four Tables in every Table Section. One table will have Heavy Terrain, One table will have Light Terrain and 3 tables will have the Normal Terrain Coverage. This is intentional and is a key part of pairing players and choosing tables before the games even begin!
Terrain is pre-set on the tables. The terrain should NOT be removed, moved, re-adjusted, etc. We know that during an event that terrain does get moved around, so if you find yourself at a table that the terrain seems out of place or there are large areas with no terrain, call a judge or ATC staff over BEFORE you begin the game and have them re-set the terrain for that table. Captain's should review the tables and call over an ATC staff member to fix any issues BEFORE the games begin.
The Captains Council will be held within a Private Forum. As new Captains Register and PAY they will be added to the Forum.
When a team is registered and paid for, the team captain will be added to a special email list and given access to a forum that will consist of the other AoS team captains, ATC judges and Tournament Organizers. This is where the ATC staff will present the captains with event updates and most importantly where we will put forth topics for your input and discussion, such as, scenarios, pairings, event times, penalties, etc.
Players or By-Standers may NOT help each other out during game play (unless your opponent chooses to help you out for some reason). Players doing this will receive 1 warning and after that their team will have points deducted from their current round up to a max of total game points for the round per player involved depending on the seriousness of the affect towards the outcome of the game. By-Standers will be asked to leave the premises if this becomes an issue with them.
It is the player’s sole responsibility to inform the ATC staff of any such issue.
THERE WILL BE PAINTING AND MODELING REQUIREMENTS. No painting or composition scores will be calculated into the overall Team Scores. Although painting quality is not a factor in the overall score, there will be an award for Best Painted Army at the event.
ALL models in an army must be painted to a 3 color minimum and based. Primer counts as a color. Clear bases such as those found on skimmer models do not have to be painted and/or based in order to count as finished. To protect everyone’s experience, you will be required to remove any models that do not meet these standards, from the table, immediately.
ALL models must be WYSIWYG! Exceptions MAY be made for themed units or armies. Each model must completely and accurately represent its entry on your army roster (including all weapons and equipment). Furthermore, you need to contact us to let us know about any conversions you are planning on using, and MUST provide us with photos of ALL models in question. Don’t worry – we fully appreciate spectacular modelling skills, but we just want to make sure everything is super clear for your opponent so that no confusion can arise during games. Player's are required to email us to approve any conversions/etc. To protect everyone’s experience, you will be required to remove any models that have not been approved, from the table, immediately.
When using detachments in your army that contain models with different <Bracket> Faction Keywords, then they must be easily distinguished from other, similar faction models. To protect everyone’s experience, you will be required to remove any models that have not been approved, from the table, immediately.
Players caught playing more than the specified points limit will receive at the minimum a current round loss and possibly a round loss for every game before and will not be able to continue until the list is corrected and approved by ATC staff.
Players are responsible for bringing a Legal Army List. If you have any second guesses or doubts, it is your responsibility to double check with the ATC staff BEFORE coming to the event. Players found playing with an illegal list will not be allowed to continue in the event until the list is corrected and may suffer a deduction of all points awarded up to the time in the event when the illegal list is discovered.
A player that is found to be playing a different list other than the list presented to the ATC staff and other players will be penalized according to ATC staff judgement/assessment of the situation.